Technologies used to develop Deadweight
  1. C++ - Language used to write Deadweight code. Chosen for it's object oriented nature and high performance.
  2. Microsoft Foundation Class Library (MFC) - Used to develop the graphical user interface (GUI).
  3. Microsoft Visual C++ 6.0 - My compiler.
  4. OpenGL - Graphics API for communicating with computer's graphics cards. This is used to perform all graphic computations for displaying the hull in 2D and 3D viewports.
  5. Standard Template Library (STL) - Great way to go for developing container classes.
  6. openNURBS 3.0 Toolkit - Used to export hull data to Rhinoceros 3dm file format.
  7. Nullsoft (SuperPiMP|Scriptable) Install System (NSIS) - Used to package Deadweight into an installation application.